![]() ![]() + Please avoid loud UI sounds => current End of Turn SoundFX please decrease volume to 80%. + Characters must be able to move to their destination on LMB!!! + All UI text need to be larger, 2x at least. I didn't notice, if you have those, since the entire Battlescape is TOO DARK and Badly Lit! ![]() ![]() + You need to have pixel BLOOD SPURT effects on hit characters. + SEARCH WHERE for MED SUPPLIES should be a crate lit with intense colors, so I see, where on the map should I go for supplies Low volume settings should be more detailed, so we have a lot of quiet & quieter settings + Music volume is too high even on lowest setting. * Smooth screen shake on shooting and hits is well done! Should you invest in a larger area for the katana-wielding close combat, or put your skills in the shotgun spread? It’s yet another choice that will impact your experience DARKEST DUNGEON CURSOR IVISIBLE UPGRADEGet a few kills in, pick up that experience, and reach a temporary zone to upgrade your skills. Sure, he hates everyone, but has a chance to blast two rats in a round ![]() For example, you could go with the dependant Mycroft with his exoskeleton, powerful ground slam, and heavy cannon that holds more limited charges, or you could take your chance with Silas, a twice-shooting jerk. Shardpunk gives you loads of flexibility in putting together your crew of survivors. Should you keep all your troops moving at the same pace to find and reach the bunker door in one piece, or split the crew into groups and cover twice as much ground? You can scavenge more loot with the latter strategy, but you’ll risk your smaller squads getting cornered and wiped out by an enemy swarm Who can keep fighting despite their wounds? It's never a matter of “is anyone hurt?” but rather “whose injuries require the most attention?” You’ll rarely be able to heal everyone and save some med kits for later. The hiss of the heavy bunker door locking down behind you is only a part of the deal. But if it backfires or overcharges, you’ll have to hope that there's still one turn left before that rat sniper gets his bearings However, you can test your luck and attempt a fifth shot on that four-shot cannon. How will you deploy your fusion cores? You could use it as a super-powerful explosive to get rid of a five-rat-strong pack, but then you’ll lose the means to open a bunker door that will allow you to tend to injuries and fix up weaponsĪll the guns in Shardpunk are energy-based, and once you get a specific number of shots in, you’ll need to cool it off. The only respite is locked behind bunker doors that can only be opened with the most precious of all finds: the all-powerful fusion core. Constantly on the move, you’ll search bodies and lockers only to realize that each detour means the Rat Swarm reinforcements are getting closer. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a decaying knife wound. You will need to use every single tool at your disposal: every scrap of metal, fusion core, weapon upgrade, and medical supply to tend to the inevitable injuries. They will need to scavenge the destroyed city for resources, fight off rat vermin, and escape safely from the city. You control a group of surviving city-dwellers who are trying to escape and rescue as many others as they can. The Rat Swarm managed to breach the walls and flood the city with vermin. There has been an unexpected breakthrough during the long and exhausting siege of The Empire's Capital. The door needed a fusion core inserted in its ever-hungry socket, the same item that you exploded to defeat your rodent foes. Plan fights, rest at camps, juggle dwindling resources, and journey to the relative safety of bunkers, all while on the run from a swarm of vicious and heavily armed mutated rats.ĭo you plan your route to reach the stack of boxes shielding you from the two rat snipers on overwatch? Or do you take the sole fusion core in your possession and hurl it at your enemies? You go with the latter and watch core’s powerful charge annihilate enemies that were blocking the way to a door. A tactical squad-based survival strategy game based in a thoroughly stylized pixel-perfect steampunk setting. ![]()
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